League Rules and Policies

General Rules for the Leagues

Schedules – Schedules are posted at http://www.champagnevolleyball.com  These offer the game times and dates.  Court assignments are generally written on the schedules.  This is also where the wins need to be recorded after the match. 

*At the start of the season, only the first week’s schedules are posted to allow for any adjustments or corrections.  The remainder of the season will be posted shortly after the first night of play.

Match time – All match times are posted on the website as well as up at Sneaky Pete's.  Teams should be warmed up and ready to play before it’s time to play.  Start times will usually be announced, but please do not depend on the announcement.  Teams that are running late will have 10 minutes to field enough players to start the first game before it is considered a forfeit.  They will have another 5 minutes after that for the second, and at 20 minutes past the first game’s start time, the entire match is forfeited. 

* Only the league director can call forfeits.  It is up to the Team in waiting to contact the Director in cases of a possible no show. 

Forfeited games – If a team will make the effort to call or email Champagne Volleyball in advance letting us know that they are going to miss a match, they will not be penalized on the weekly stats.  (This will give us the opportunity to contact their opponents and let them know and discuss options.)  However, if there is No Call and No Show, the games will count as losses on their record – this will affect their overall seeding and could keep them from making the playoffs.

Matches – A regular league night match will consist of three games regardless of the outcome of the first two.  All games count towards the teams’ points and ultimately that teams’ standings in the league.

Match end – The match is over when all three games have been played, OR, if time runs out.  A 5 minute warning will be given letting you know the end is near.  Then, when the announcement is made, the team that has the lead wins.  If both teams are tied, one additional point will be played.  This will enable us to stay on time so that the later games do not start late.

Recording Wins – After your match, stop by where the schedules are posted and record your wins.  You will write your team number in the box for the game you won, and your opponent’s team number in the box for the games they won.  All games count toward your seeding.  Seedings will be posted each week both on the website and on the schedules.

Referee – With the exception of the 6x6 C-League matches, all games are self-refereed.  This means that you must call the violations on yourself, (not the other team).  This includes touching the net, throwing the ball, open hand serve receive, and determining if the ball was in or out of bounds.  Any discrepancies need to result in a replay of the point.  If this is not sufficient, please find the league director before taking further action.

ScoringAll games with the exception of the C leagues will be RALLY SCORING.  This means that every time a ball is served a point will be awarded to the winning team.  (There is not a freeze at game point – you rally score to the end.)  Games will either go to 21, win by two with a cap at 23; 19 win by two with a cap at 21; or 18 win by two with a cap at 21.  The points for your game will be determined by the time allotted for your games and will be stated prior to your match.  We want everyone to play as much as possible without running behind schedule.

Scoring for C Leagues – In the C-League games, the “old school” side out scoring will be used.  This means that only when your team serves the ball and wins the rally do you get a point.  Games will be to 15, win by two, cap at 17.  At 45 minutes into the match, it will become necessary to change to Rally Scoring.  For the C-League teams only, rally scoring for both teams will freeze once a team reaches 14.  (You must earn your win.)  Games are still win by two with a cap at 17.

Playoffs – The exact number of teams that will be taken to the playoffs will be determined on a league-by-league basis.  Not every team will make playoffs.  (A good ‘guestimate’ is that only the top half of any particular league will advance to playoffs.)

Rules of Play

Coed Rule – For the matches in any Coed League, (except for the C-League), the coed rule must be followed.  The coed rule is as follows:  Any time a ball is played more than once on your side of the net, one of the hits must be a girl.  It does not matter which one of the hits is a girl, but if more the ball is contacted more than once and a girl is not one of them, the opposing teams wins the point.

Basics - The ball is considered in if it lands ON or inside the boundary lines.  It is only out if it lands completely outside the lines.  Each team is allowed three hits to get the ball over the net.  (Exception during a block, see Blocking.)  Most commonly teams will try to use the first hit as a pass to the setter, the second hit to set the ball to a hitter, and the third to hit the ball over the net.

Service - The rally starts by a team serving the ball over the net.  A legal serve is when the players tosses the ball in the air and hits it with one hand to send it over the net.  When there is no referee, it is proper etiquette to call out the score first, wait for any disagreements, then call out "service" and serve the ball.

End of the Rally - Play stops, or the rally ends when either a team hits the ball out of bounds, the ball hits the ground, or if a player commits a fault.   Play can also be stopped if a ball or other unsafe object comes into the playing area and could cause an injury or inhibit play.  (If a ball rolls across the back of the court and is not in anyone's way, or will not pose a threat, continue play.)

Ball Handling Faults - A player may not carry, lift, push, throw or double-contact the ball.  If this happens, call yourself, and award the ball and a point to the other team. 

A lift, push, throw or carry is defined by the ball coming to rest while in contact with any part of the players body.  This includes if the ball rolls through their fingers or up their arms. 

A double-contact is when the ball is contacted by the player more than once.  This includes when a player is in a setting motion and their hands contact the ball at a slightly different time.  For a hand set to be considered 'clean', the ball is contacted simultaneously with both hands.

Exception to the Double-Contact is when a ball is "hard driven".  This is defined by the ball being hit from the opponent is such a manner that there is no arch in it's flight over the net.  a player IS allowed to double-contact a hard driven ball provided they are only making one attempt at that ball.  (By definition a serve cannot be hard driven.)

Net Serves – While using rally scoring, any time a serve hits the net, and goes over, the ball is still in play. 

Net Serves for C League – Any time the serve hits the net, play is dead.  This is true during regular and rally scoring for the C–league teams.

Stay out of the Net - Contacting the net is a fault.  If you hit the net, touch the net, scrape it with your shoulder, or hit it with your hat, play must stop.  A point and the ball are awarded to the other team.   This is a safety rule, please call your own!  (Exceptions - it is an exception if is a player's hair that hits the net, or if a hat hits the net that has already fallen off of a players head.)

Player Rotation in the 4x4 Leagues - In a 4x4 league the only rotation required is the service rotation.  Players may line up anywhere, and all players can attack the ball, (there is no front or back row).

Player Rotation in the 6x6 Leagues - In any 6x6 league, player rotation is mandatory.  Starting with the service position which is back right, players will rotate every time they win the serve through a side-out.  They may not overlap adjacent players, (both the player to either side, and front to back).  There is a defined front row, and back row, where a team can never have more than 3 players considered in the front row.

*In the Coed 6x6 Leagues, there may never be more than two guys hitting or blocking in the front row.

Back-Row Attack - A back-row attack occurs when a player that was in the back row when the ball was served, then contacts the ball above the plane of the net, from the front row, and the ball goes over the net.  This is a fault, play should stop, a point and the ball should be awarded to the opposing team.

Blocking - A block is when  a player reaches above the net, (usually with two hands), and, without swinging at the ball, 'blocks' an opponents hit.  The blocker is allowed to reach over the net but must allow the hitter to contact the ball before touching it.  A block can only occur when there is an attacker hitting the ball on the other side of the net.  Provided they are only making one attempt at blocking the ball, the ball can make multiple contacts with that player's hands or arms. 

A block does not count as a hit.  If a player blocks a ball and it stays on their side of the net, that team can still hit the ball three times.  (Even the same player may hit the ball again after blocking it.)  Also, the ball is considered "live" for both teams while the ball is in the vertical plane of the net.  You cannot, however, block (or attack) a service.

*in the Coed-Leagues, a block does not count as a male hit.  Therefore a guy can block it, and the same or another guy can hit the ball over the net without it being considered a Coed Rule violation.

Player Requirements

Minimum number of players -

§         4x4 Leagues – A minimum of 3 players, on the court, are required to play

§         6x6 Leagues – A minimum of 4 players, on the court, are required to play

Coed 4x4 – You must have at least one girl to play your games – the coed rule will be in effect for all coed leagues except “C” level

Coed 6x6 – You must have at least two girls to play your games – the coed rule will be in effect for all coed leagues except “C” level

Open Gender – There is no requirement for how many girls can play at any given time.

Rosters/waivers

Each team will be required to turn in a roster (that is also a waiver) before playing.  Teams will have until the third week to make any additions to their roster, after that the roster is set.  In the playoffs, all players must be listed on the waiver and have played at least twice during the season to be eligible to play.

Substitutions

During a game – This can be done in one of two different ways:

§         Player for player – A sub can come in for a specific player at any time.  However, if that specific player comes back in, it must be for the sub that went in for them.

§         Rotational – Using the service position, (either before or after), a team can rotate players into and out of the game.  This must remain consistent.  If you are playing coed, you may use a rotational substitution for guys to guys or girls to girls if you choose.

Note: In Coed, a substitution can NOT be made if it will then violate the minimum number of girls requirement.

During the league – Teams may bring in substitute players during the course of the regular league play even if they are not on the roster.  However, during playoffs, only players on the roster that have played at least twice can play.  (Teams will have until the third week to finalize their rosters.)

Rainout policy

Notification – Rainout notifications will be posted at http://www.champagnevolleyball.com/rainouts_weather.htm by 4:30pm, and a message will be left on the voicemail at 469-358-1684.  There are days when it is too close to call at that time, and a notice will be posted letting you know we are unsure.  If this is the case, call the same number or check the website again before heading to the club for your games.  We will do our best to provide you as much playing time as possible.

Scheduled match dates –Each season has an exact start and end date.  Therefore, we will always follow the schedule given for any specific day, even when there was a rainout.  (If your games are scheduled for 3/15 one week but they get rained out, you will play the games for 3/22 the next week.)  Teams are guaranteed six matches, (18 games), and an opportunity to make playoffs.  We have built in additional (bonus) weeks to account for possible rainouts.

Makeup matches – Because there is a set start and end date, we will not push the league back a week, (unless it is the playoffs that were rained out.)  We have scheduled additional weeks and matches to account for the possibility of losing a week or two due to a rainout or other reason.  However, towards the end of the season, we can use a Saturday or Sunday afternoon to schedule the make-up games.  This will only be on a voluntary basis, and will only happen when both teams can agree to a date and time.

Payment policy

Early Bird discount – We offer all of our leagues at a reduced rate if the registration is given AND the league fee is paid three weeks in advance of the start of that league unless otherwise stated.  (Registration without payment does not qualify for the Early Bird discount.)

Registration Deadline – The deadline for entering a registration is one week prior to the start of that league unless otherwise stated.  This gives us time to account for the occasional adjustments necessary to complete the leagues that teams have signed up for, as well as writing the first week’s schedule.

Payment Due date – League payments are due the first night of league play.  Payments must be made to Champagne Volleyball, and can be made on-line with a credit card, by mail with a check, or in person with a check or cash.  (Please pay for your entire team at once.)

Late fees – After the second night of league play, a late fee will be assessed to any team that has not paid their league fees in full.  If a team has not paid by the third week, their team will be pulled off the schedule and they will not play again until an agreement has been reached.

 

Fun Policy

It is required that all teams come out and have fun! 

(Had to add a little levity after all the ‘rules and policies’.)